﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Audio;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.GamerServices;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using Microsoft.Xna.Framework.Media;
using GameBase;

namespace GalaxyPresident
{
    public abstract class VisibleMultiSpriteObject : VisibleGameEntity
    {
        protected MutiSpriteObject sprites = new MutiSpriteObject();

        public MutiSpriteObject Sprites
        {
            get { return sprites; }
            set { sprites = value; }
        }

        //public override void Draw(GameTime gameTime, SpriteBatch spriteBatch)
        //{
        //    base.Draw(gameTime, spriteBatch);
        //    sprites.Draw(gameTime, spriteBatch);
        //}

        //public override void Update(GameTime gameTime)
        //{
        //    base.Update(gameTime);
        //    sprites.Update(gameTime);
        //}
    }
}
